We evaluate the game idea and understand the client’s requirements, as well as any time and budgetary constraints. Together with the evolve the idea into one or multiple game concepts.
After finalising the game concept, we create a comprehensive initial game design document that details the art style, UI flow, core mechanics, game loop, monetization plan and other details. This document serves as a starting point for production.
We do a detailed analysis of all the use cases and features of the game based on the client approved GDD and create a production plan. The plans includes a backlog of user stories, time and cost estimation, defining milestones and releases and allocating resources.
We use modified Scrum for project management and delivery of each project.
We deliver an increment at the end of each sprint cycle.
The client chooses the audience they would like the increment to be released to.
Our QA engineers keep track of all the tasks planned for each sprint cycle, their progress, and testing status in a comprehensive sprint report.
Sprint reports are shared with every team member including clients to have complete visibility of the overall progress of sprint.
The increments we deliver build up to a milestone.
Our project managers work with clients across sprint planning and sprint review meetings to develop an understanding of the scope that needs to be covered in a milestone.
Project Managers also make sure that they are aware of important deadlines on which the product has to be demoed to stakeholders or investors, or be released to customers.